Nearly Nothing
Begin as a dust mite. Eat everything smaller than you. Flee everything bigger.
Nearly Nothing is an eat-to-grow arcade game presented as a Victorian natural-history field guide. Thirteen forms, from dust mite to elephant to something the printing press can barely hold. Permadeath. Everything you eat was someone's mother; everything bigger is hungry.
The museum does not mourn you. It catalogues you.
- ❦ THIRTEEN PLATES: grow through the field guide, one specimen at a time
- ❦ A DAILY EXPEDITION: the whole world gets the same meadow and the same weather (DROUGHT, FAMINE, NOCTURNE…). One attempt per day, settle it on the board
- ❦ DUELS: throw a glove at a friend; the wager settles itself
- ❦ THE OBITUARY COLUMN: every death filed, named, and gently mocked
- ❦ THE APEX PARLOUR : a club room that admits only those who reached the top
No accounts. No timers nagging you back. Just the meadow, and the paperwork.
Play: https://nearlynothing.io
| Updated | 10 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | itsmemeworks |
| Genre | Survival |
| Tags | Atmospheric, browser, Dark Humor, eat, leaderboards, Low-poly, Procedural Generation, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
Development log
- Nearly Nothing update10 days ago



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